![]() The Quidditch World Cup is depicted as some sort of rare upset, but in reality that's how most games at the professional level would end. Since there's no way to make the first strategy happen beyond blind luck, all members of both teams should be focusing on quaffle scoring. Since there's nothing preventing any role from playing passively to support an active role (full contact is explicitly allowed) like chasers playing defensively or the keeper playing full court press, there is really only one strategy employed in two ways 1) try to catch the snitch first before the other team racks up 160 points which isn't predicated upon any application of tactics or 2) blitz a 160 point lead. ![]() Since there are two scoring mechanisms (three chasers and one seeker) and only the keeper can block shots, it's much more efficacious to have two beaters zoning around the chasers until the snitch "appears" at which point there's no reason for any teammate to do anything except support the seeker. The flashy concept of beaters playing offensively is a massive waste of potential. What, specifically, governs their movement, speed, directionality, etc? ![]() Mostly because of a complete absence of reasonable competitive factors like poor victory conditions and role demarcation, no time limit or substitutions, no vertical boundary, no restrictions on timeouts, etc and especially the wholly unmitigated element of random chance with the bludgers and snitch. It's very obviously a horribly designed game that exists solely as a vehicle to demonstrate how special Harry is. ![]()
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